Recruitment Criteria
Recruitment criteria are the conditions used to identify, include, exclude, or prioritize participants for a research or evaluation study.
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Recruitment criteria are the conditions used to identify, include, exclude, or prioritize participants for a research or evaluation study.
Release readiness is the assessment of whether a product, feature, service change, or digital journey is ready to be launched or released with acceptable quality, risk, usability, accessi...
Research ethics is the set of principles and practices used to protect participants, respect rights, reduce harm, and ensure responsible research conduct.
A research finding is an evidence-based statement derived from analysed research data that describes a meaningful pattern, issue, behaviour, need, or condition.
Research operations is the set of people, processes, tools, governance practices, and infrastructure that enables user research to be planned, conducted, documented, shared, and scaled re...
A research participant is a person who takes part in a study by providing information, performing tasks, sharing experiences, being observed, or otherwise contributing research data.
A research protocol is a structured plan that describes the purpose, participants, procedures, materials, data handling, ethics, and analysis approach for a study.
A research repository is an organized collection of research materials, evidence, findings, reports, recordings, notes, tags, and decisions that can be accessed and reused by a team or or...
Responsive design is an approach in which digital interfaces adapt to different screen sizes, devices, input methods, and viewing conditions while preserving usability and access to core...
Retention is the continued appropriate use of a product, service, system, or relationship over time when repeated use is expected or valuable.
A sampling strategy is the plan for selecting participants, cases, sites, tasks, or data sources for a study.
Screen reader testing evaluates whether digital content, controls, forms, and task flows can be understood and used with screen reader software and related assistive technology workflows.
Search log analysis is the review of search queries, search results, refinements, zero-result searches, and related behavior to understand what users are trying to find and where informat...
A service blueprint is a structured representation of a service that shows user actions, frontstage interactions, backstage processes, support systems, evidence, and handoffs.
Service design is the practice of designing and improving the interactions, processes, touchpoints, roles, and evidence that shape how a service is experienced and delivered.
A service ecosystem is the wider network of users, staff, channels, systems, policies, data, partners, resources, and constraints that shape how a service is delivered and experienced.
A service handoff is the transfer of responsibility, information, status, or action between users, staff, teams, systems, channels, or organizations during a service journey.
Service recovery refers to the actions taken after a service failure to acknowledge the problem, support the affected person, repair the outcome, and reduce future recurrence.
A service standard is a set of criteria used to assess whether a service is good enough to deliver, operate, improve, and govern in a way that meets user, organizational, accessibility, a...
Session replay is a method of recording and reviewing user interactions with a website or application to understand behavior, friction, errors, or task flow patterns.
A severity rating is an assessment of how serious a usability issue is based on its effect on users, tasks, frequency, recoverability, and service consequence.
The Single Ease Question is a one-item post-task rating that asks users how easy or difficult a task was to complete.
A stakeholder map is a representation of people, groups, roles, organizations, or institutions that influence, deliver, use, govern, fund, support, or are affected by a service or system.
A status message is user-facing feedback that communicates the state, progress, result, or change of a task or system without necessarily moving focus.